For all intents and purposes, simply breaking and pulling out of a turn as fast as you can earns better results than a traditional power slide which makes the handbrake utterly useless. Cars drift so carelessly into corners and tend to overcompensate for you turning your wheels that you wind up dropping your speed considerably. Since power sliding is a staple of arcade racers, to see it pulled off so poorly in this game is a huge let down. The game tries to perform like an arcade racer but the arcade feel that Hot Wheels tries so hard to achieve falls terribly flat and causes a great deal of frustration. The biggest single gripe about the game, which consequently ruins the whole experience, is the incredibly poor control scheme. It's not exactly the most intuitive stunt setup considering it's only two maneuvers altogether, but it's a neat little trick worth mentioning. Fortunately, HWVX does not disappoint in that category and gives players the option to perform stunts in mid air by hitting the L and R triggers. When growing up, the biggest thrill of playing with Hot Wheel cars was the smash and crash nature of them that happened as a result of plenty of speed build up and massive roller coaster like ramps and loops. In the end, none of it is overly difficult. The missions vary a great deal in Challenge mode and range from a simple race to performing a few intricate stunts. Challenge is primarily used for earning cars and tracks and other special items to be unlocked for later use. Adventure is basically like a story mode where you compete with other racers and advance the rather boring story from start to finish. Most of your time will be spent in the Adventure and Challenge modes of the game for they make up the bulk of the experience both in earning extras and completing the heart of the game. With fifteen weapons to choose from, there are no problems with diversity when it comes to wiping out opponents.
Hot wheels velocity x pc stunts drivers#
Another mode is the Battle mode wherein drivers compete in a fashion similar to Twisted Metal where the last man standing is the winner of the challenge. It's almost like scouting a track and it helps a great deal and players can unlock cars as they acquire items in the Joyride mode. In this mode players can race non stop around a track that they are about to play so they achieve a better feel for the course they are about to compete on. One mode in particular which helps with players who are beginners is known as Joyride. To find out, players will race against, destroy, and generally out drive other Hot Wheel cars in a number of different modes and game play abilities giving the game a great deal of its aforementioned variety. The story doesn't have too much bearing on what you have to do in the game, but it's an interesting addition to an otherwise simple racer. The story of Velocity X revolves around Max Justice and his mission to find out who is trying to steal the formula for Velocity X a new type of fuel that was invented by his father. There is definitely a load of extra options to choose from, but the game still comes up short in a number of different ways keeping it from being a potentially great racer comparable to the likes of other arcade driving experiences. Unfortunately, that tradition holds true with Hot Wheels Velocity X. Hot Wheels racers have never been the absolute epitome of excellent driving games.